This term, Year 5 students created an educational game to teach Year 2 students about the Yawuru seasons. Through this project, they developed computational thinking, debugging skills, and resilience. The Year 2 students were so impressed by the engaging and informative game.
Additionally, Year 5 students were introduced to Artificial Intelligence using the Quick, Draw! app, sparking their curiosity about future tech possibilities. We are proud of their hard work and creativity!